AI Insights · Timothy · January 2022
Top 5 2D Realistic Games on iOS in Saudi Arabia Q4 2021
In Q4 2021, the top 5 2D realistic games on iOS in Saudi Arabia showed varied performance in terms of revenue, downloads, and active users. Data from Sensor Tower provides a detailed insight into these trends.
In the fourth quarter of 2021, the performance of the top 5 2D realistic games on iOS in Saudi Arabia varied significantly across revenue, downloads, and active users, according to data from Sensor Tower. Here’s a closer look at each of these popular titles:
انتقام السلاطين saw its weekly revenue peaking in late September at approximately $214.9K, followed by fluctuations throughout the quarter, ending at around $176.8K in the last week of December. Weekly downloads experienced a downward trend, starting at 6.2K in late September and dropping to about 2K by the end of December. Active users also showed a slight decline from 25.7K to 21.6K during the same period.
For تربيعة بلوت, revenue showed a strong upward trend, starting at $99.3K in late September and peaking at approximately $175.1K by the end of December. Downloads followed a similar pattern, increasing from 7.8K to around 12K weekly. The game maintained a robust active user base, fluctuating between 155K to 168K throughout the quarter.
نداء الحرب 3 | حروب الأبطال experienced variable revenue, starting at $74.6K in late September, dipping to $27.9K in early November, and then rising to $120.6K by the end of December. Downloads remained relatively low, peaking at 2K in the final week of December. Active users saw a decline from 5.1K to 3.7K in late November but recovered to 5.4K by the end of December.
Evony showed a consistent increase in revenue, starting at $45.2K in late September and reaching $59.9K by the end of December. Downloads peaked in mid-October at 10.4K but generally hovered around 5K towards the end of the quarter. Active users saw a high of 25.3K in mid-October, declining to 14.6K by the end of December.
Finally, كملنا - Kammelna had steady revenue growth, beginning at $51.7K in late September and ending at $47.5K in December, with some fluctuations in between. Downloads were stable, averaging around 5K to 6K weekly. Active users remained relatively stable, fluctuating between 105K and 120K throughout the quarter.
These insights highlight the dynamic nature of the mobile gaming market in Saudi Arabia, with each title displaying unique trends in revenue, downloads, and active user engagement. For more detailed insights and data, visit Sensor Tower.